Publisher Electronic Arts today classified BioWare's upcoming Star Wars MMO The Old Republic as a "microtransaction-based" title, indicating that the game will include alternative financial models other than a subscription fee.
"We are continuing to stick to the plan relative to building out our direct-to-consumer models which include microtransactions and subscriptions," said EA CEO John Riccitiello in a conference call today. "The recent launch of Warhammer [Online] is a great example of that."
"Other initiatives we've announced, for example [the] Star Wars online MMO, are mid-session games which are microtransaction-based," he continued. "You'll be hearing more about those in the February [conference] call."
BioWare's Star Wars MMO to be 'Microtransaction-based,'
http://www.shacknews.com/onearticle.x/56292
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Massively reported it too: http://www.massively.com/2008/12/09/sta ... ion-based/
Well, that's quashed my interest in the game
Well, that's quashed my interest in the game
"Let your love flow outward through the universe,
To its height, its depth, its broad extent,
A limitless love, without hatred or enmity."
- Sutta Nipata
To its height, its depth, its broad extent,
A limitless love, without hatred or enmity."
- Sutta Nipata
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Indeed. I just want to play a game and achieve items through gameplay, not have to compete against my foes with credit cards.
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Why not wait and see exactly what they mean before judging eh?
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
this is what worries me with EA now owning bioware
bunch of money grabbing bastards
bunch of money grabbing bastards
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- Avaricious Automaton
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Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
That's fucked up
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- Overblown Windbag
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Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Internet petitions have worked in the past.
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The American people will never knowingly adopt Socialism. But under the name of 'liberalism' they will adopt every fragment of the Socialist program, until one day America will be a Socialist nation, without knowing how it happened.
- Norman Thomas 6 time US presidential candidate, famed socialist.
Vanguard: Lores, Lore
LOTRO: Lores, Lored, Helores, Cramps
Conan: Lores Lored
Warhammer: Lores, Lored, Reikiho, Shootist
The American people will never knowingly adopt Socialism. But under the name of 'liberalism' they will adopt every fragment of the Socialist program, until one day America will be a Socialist nation, without knowing how it happened.
- Norman Thomas 6 time US presidential candidate, famed socialist.
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Read somewhere that the microtransaction will be only one of the options and a traditional subsciption will also be available.
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Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Ok, I admit it, I am confused...what is a micro transaction?
And before ou tell me to go read the article, I tried and the link wouldn't open for me...
And before ou tell me to go read the article, I tried and the link wouldn't open for me...
Sparhawke Ice'Fyre - Rebel Spy & Beast Master
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Political Correctness:
A doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.
Ice'Fyre Genetics Laboratory - Mos Elsewhere - North, Tatooine 4263, 4650
Political Correctness:
A doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end.
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Excerpt from: http://en.wikipedia.org/wiki/Micro_transaction
In MMORPGs
Micropayments are used in some massively multiplayer online role-playing games (MMORPGs).[3] These are typically free to play games with no monthly fee, which offer players the possibility of purchasing in-game currency redeemable for items. These items are often more powerful than those that can be obtained by "free" players, or offer an advantage or feature otherwise unavailable. An example would be a set of armor more effective than that obtained from generic in-game vendors or enemies, or a potion that allows a character to earn more experience points per quest completed or enemy slain, thereby progressing faster than usual.
Numerous MMORPGs use this system to some extent, though the details of what can be obtained and at what price will vary depending on the game. Some of these games are: Second Life, Starport: Galactic Empires, Cabal Online, Rappelz, Sword of the New World, Flyff, Silkroad Online, Atlantica Online, Exteel, Maplestory, Daimonin, and Mytheon.
"Let your love flow outward through the universe,
To its height, its depth, its broad extent,
A limitless love, without hatred or enmity."
- Sutta Nipata
To its height, its depth, its broad extent,
A limitless love, without hatred or enmity."
- Sutta Nipata
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
This differs from the trading card items.. how exactly?
It sounds like it's a more direct approach to the same ends. Real money -> Compelling items. It just sounds like the random factor has been removed.
Selling a "rare" code/card you get out of a trading card pack is essentially the same thing as selling one of these items.
When people sold UO houses for $1200 back in the day I was blown away that people would spend real world money on this crap, but it's obvious that the market for it isn't going away. It's a reality that we have to accept no matter how distasteful it is.
The MMO for rich people is coming, but I don't think it will be Star Wars based.. because Sci Fi fans don't have real money on the whole. They'll spend what they can, sure, but as a whole the sci-fi community are a bunch of broke bastards. No the MMO that will be a credit card race is going to be far more broad -- fantasy based, rich people who played WoW.
It sounds like it's a more direct approach to the same ends. Real money -> Compelling items. It just sounds like the random factor has been removed.
Selling a "rare" code/card you get out of a trading card pack is essentially the same thing as selling one of these items.
When people sold UO houses for $1200 back in the day I was blown away that people would spend real world money on this crap, but it's obvious that the market for it isn't going away. It's a reality that we have to accept no matter how distasteful it is.
The MMO for rich people is coming, but I don't think it will be Star Wars based.. because Sci Fi fans don't have real money on the whole. They'll spend what they can, sure, but as a whole the sci-fi community are a bunch of broke bastards. No the MMO that will be a credit card race is going to be far more broad -- fantasy based, rich people who played WoW.
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Having actually now played a microtransaction based MMO ( Runes of magic incidentally) I don't think it's as bad as people make out, providing it's done right.
The way RoM works is, you pay money to get things like mounts, extra bag space, bugger house etc. However you can get all those things through ingame methods too, it's just easier and faster to pay cash. It wasn't expensive either..I payed £5 in the space of the 3 months that I paid, just for a mount and a few other bits I forgot about. That's £5 ..for 3 months...not bad compared to most pay per month MMO's..and I didn't even NEED the mount but it made levelling a little faster
If TOR is transaction based, but still able to get things through ingame methods as well (even if it takes ages) then I don't see the problem. The people who don't want to pay will still get thier stuff, it'll just take longer.
I don't like the idea of better weapons/armour only available to people that pay though, that just leads to a two tier game, which puts some people at a major disadvantage.
The way RoM works is, you pay money to get things like mounts, extra bag space, bugger house etc. However you can get all those things through ingame methods too, it's just easier and faster to pay cash. It wasn't expensive either..I payed £5 in the space of the 3 months that I paid, just for a mount and a few other bits I forgot about. That's £5 ..for 3 months...not bad compared to most pay per month MMO's..and I didn't even NEED the mount but it made levelling a little faster
If TOR is transaction based, but still able to get things through ingame methods as well (even if it takes ages) then I don't see the problem. The people who don't want to pay will still get thier stuff, it'll just take longer.
I don't like the idea of better weapons/armour only available to people that pay though, that just leads to a two tier game, which puts some people at a major disadvantage.
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
If SOE allowed to get TCG items through in-game means, then I wouldnt have a problem with it. It would cut into their profits though.asharin wrote:Having actually now played a microtransaction based MMO ( Runes of magic incidentally) I don't think it's as bad as people make out, providing it's done right.
The way RoM works is, you pay money to get things like mounts, extra bag space, bugger house etc. However you can get all those things through ingame methods too, it's just easier and faster to pay cash. It wasn't expensive either..I payed £5 in the space of the 3 months that I paid, just for a mount and a few other bits I forgot about. That's £5 ..for 3 months...not bad compared to most pay per month MMO's..and I didn't even NEED the mount but it made levelling a little faster
If TOR is transaction based, but still able to get things through ingame methods as well (even if it takes ages) then I don't see the problem. The people who don't want to pay will still get thier stuff, it'll just take longer.
I don't like the idea of better weapons/armour only available to people that pay though, that just leads to a two tier game, which puts some people at a major disadvantage.
Re: BioWare's Star Wars MMO to be 'Microtransaction-based,'
Technically you can. You get free cards every month, so you have a chance to get the stuff..and you can trade ingame creds..ergo, you can get items without spending any real life cash.Istik wrote:If SOE allowed to get TCG items through in-game means, then I wouldnt have a problem with it. It would cut into their profits though.asharin wrote:Having actually now played a microtransaction based MMO ( Runes of magic incidentally) I don't think it's as bad as people make out, providing it's done right.
The way RoM works is, you pay money to get things like mounts, extra bag space, bugger house etc. However you can get all those things through ingame methods too, it's just easier and faster to pay cash. It wasn't expensive either..I payed £5 in the space of the 3 months that I paid, just for a mount and a few other bits I forgot about. That's £5 ..for 3 months...not bad compared to most pay per month MMO's..and I didn't even NEED the mount but it made levelling a little faster
If TOR is transaction based, but still able to get things through ingame methods as well (even if it takes ages) then I don't see the problem. The people who don't want to pay will still get thier stuff, it'll just take longer.
I don't like the idea of better weapons/armour only available to people that pay though, that just leads to a two tier game, which puts some people at a major disadvantage.