http://www.tesnexus.com/downloads/file.php?id=17190The Elder Scrolls IV Oblivion:
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Bathing Mod Updated & Simplified
Version: 1.1
Date: 26-09-2007
Author: Antistar (Joseph Lollback)
Edited by: Anach
E-mail: josephlollback@hotmail.com, anach[at]anach.tk
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1. Description
2. Requirements
3. Installation/Uninstallation
4. Playing the mod
5. Save games
6. Conflicts/Known Errors
7. Credits
8. Modder's Resource Info
9. Contact and Information
10. Legal Stuff/Disclaimer
11. Version History
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1. DESCRIPTION
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This version of Bathing Mod has been updated by me (Anach) to compact the install and reduce conflicts. As well as updated compatibility for "A Bloody Mess" version 2.1.
I have only included the Shivering Isles compatible, penalty version. Removing the non-shivering isles, and the "Bonus not penalty" version. Treating this as more of a survival mod than an easy buff.
Only activate one .esp (See install instructions)
All credit goes to the original Author.
- Adds the need for your Oblivion character to wash regularly.
- Cumulative penalties to the Personality stat for every day your character goes unwashed
- Instantly remove these penalties by washing in bodies of water with soap (purchased from general merchants).
- Purchase a placable copper bathtub for your player-owned home plugin/s and use it to wash instead.
- Purchase a 'Bathroom Area' upgrade for your vanilla Oblivion player-owned home/s, which includes a bathtub and soap, among other things.
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2. Requirements
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- Requires TES IV: Oblivion, patched to at least version 1.2
- Shivering Isles.
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3. INSTALLATION/UNINSTALLATION
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OBMM Install
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1. Copy OMOD file to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)
Only activate ONE .esp. Choose from either.
BathingMod.esp (Standard bathtubs and soap to merchants)
BathingMod_Bathrooms.esp (Adds Bathtubs, soap and bathrooms to player houses)
BathingMod_BloodyMess.esp (Adds the ability to clean blood from "A bloody Mess" mod when using bathtubs)
BathingMod_BloodyMess_Bathrooms.esp (Adds the ability to clean blood when using bathtubs or bathrooms)
I'd recommend downloading my fixed esp for Bloody Fights if you intend on using it. http://tesnexus.com/downloads/file.php?id=17191
Uninstall
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1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)
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4. PLAYING THE MOD
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Using the standard installation of the Bathing Mod, your character becomes dirtier and smellier for every day they go without bathing. This manifests as a cumulative penalty to your character's Personality stat. There are seven penalty levels: once you reach seven days without bathing you will not smell any worse as time passes, but you will smell *very* bad - and will receive a significant Personality penalty by that stage.
You can purchase bars of soap from general merchants in Cyrodiil (one is all you will need; they do not run out) and use them to wash; provided you can find a body of water, or a bathtub.
You will need to be swimming in water to use the soap, not just standing in water (this is a scripting limitation). To use the soap, simply click on it in your inventory. If you are swimming in water, you will wash with it, and have any Personality penalties removed within seconds.
To use the placable bathtubs, purchase one (a 'Copper Bathtub') from a general merchant in Cyrodiil. Travel to where you wish to place it, and face an open, uncluttered space nearby if you can. In your inventory, shift-click on the Copper Bathtub to drop it. This will drop a wooden 'placer' into the world, which you can move around with the grab key to the desired location. At the moment, the placer can bounce around a bit if you accidentally 'drop-kick' it when first dropping it, so it is recommended to immediately take a couple of steps back when dropping it.
The wooden placer indicates the floor-space the deployed bathtub will occupy, and has the words 'THIS WAY UP' printed on one side of it. This text should be facing the ceiling, otherwise the bathtub will deploy upside down. To deploy the bathtub, simply 'activate' the placer as if you were trying to pick it up. The bathtub will appear. From now on, if you activate the bathtub (and are in possession of a bar of soap), you will take a bath. To pick the bathtub up again and add it to your inventory, activate the bathtub while in stealthy mode.
It is not recommended to carry one of these bathtubs with you everywhere: they weigh a *lot*.
To add a bathroom area to your 'My Bravil Home', 'My Bruma Home', etc; just purchase a Bathroom Area Receipt from the same merchant you purchase/d other furniture for the house from. These bathroom areas contain a Copper Bathtub (which you cannot pick up and move around, like the placable ones), some soap, and a number of other items.
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5. SAVE GAMES
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- Activating this mod should not have any negative effects on your existing save game/s.
- To keep your save game clean in the event that you wish to stop using the Bathing Mod, see the above instructions for uninstalling the mod.
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6. CONFLICTS / KNOWN ERRORS
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- BathingMod modifies the player-purchasable homes in all towns/cities of Cyrodiil, and so might conflict with any other mods that also modify these homes.
- Not really an error, but you may notice the mod adding a scripted spell effect called "Sense of smell". You can just ignore this: it's the script that controls the player getting dirtier over time.
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7. CREDITS
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- Originally inspired by the 'Stinkers' mod for TES III: Morrowind.
- Thanks to Zimnel for his water texture resource, which was used as part of the bathtub water texture.
- Thanks to Ashemanu, Xiamara and Zimnel for their invaluable assistance in beta-testing the mod.
- Thanks to Vagrant for his scripting advice.
- Base copper and wood textures from http://www.accustudio.com/exchange/textures.php
- Bathtub model based on circa-1800 French copper bathtub.
- The 'A Bloody Mess' mod is by Ronyn: http://planetelderscrolls.gamespy.com/V ... il&id=2876
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8. MODDER'S RESOURCE INFO
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The models, textures and scripts included as part of the Bathing Mod are free to use in other modifications for Oblivion, as long as proper credit is given, and included in the release notes for any modifications that use these assets. Modders are also free to create modifications that feature compatibility with the Bathing Mod, though I would prefer it if this came in the form of plugins that are dependent on the Bathing Mod; rather than the Bathing Mod being merged with other plugins.
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9. CONTACT AND INFORMATION
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My e-mail address is josephlollback@hotmail.com
I often hang out at Canadian Ice & Howndog's Morrowind/Oblivion forum, under the alias 'Antistar': http://canadianice.ufrealms.net/forum2/index.php
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10. LEGAL STUFF/ DISCLAIMER
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By downloading and using this modification, you agree that the author of the modification cannot be held responsible for any damage to software or hardware directly or indirectly caused by the aforementioned modification. Use at your own risk, basically.
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11. VERSION HISTORY
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Version 1.1 (18-05-08)- Anach
- Made merged versions of esps to simplify install and stop conflicts
- Soap and tubs now respawn in the merchant vendors.
- Bloody mess script updated to work with version 2.1 of A Bloody Mess.esm (no longer requiers bloodyfights.esp)
- Removed non-SI and penalty versions.
Version 1.0 (26-09-07)
- Initial public release.
Beta 05 (24-09-07)
- Changed the way the control script is implemented. It is now primarily attached to an ability (a scripted spell effect), instead of being in the quest script.
- Fixed the bug where the player would stop getting dirtier over time after travelling to the Shivering Isles.
- Cosmetic tweaks.
- Minor bug-fixes.
Beta 04 (19-09-07)
- Replaced the merged BathingMod_All_plus_Bloody_Mess.esp file with compatibility patches that should achieve the same functionality; without there being any part of the 'A Bloody Mess' mod included with the Bathing Mod.
- Added versions of BathingMod_Soap.esp and BathingMod_placable_Bathtubs.esp in the extras folder which add soap and bathtubs to stores in the Shivering Isles expansion.
Beta 03 (18-09-07)
- Fixed bathroom area not appearing in Benirus Manor if associated quest was completed before activating BathingMod_Bathroom_Upgrades.esp.
- Added unique messages for each days passed without bathing (up to and including day 7; every day passed after that has the same message as day 7).
Beta 02 (17-09-07)
- Fixed bathroom upgrades not working correctly if player had already bought house and all furniture for it before activating BathingMod_Bathroom_Upgrades.esp.
Beta 01 (16-09-07):
- Initial implementation of features.
Oblivion: Bathing Mod Updated and Simplifed
Use of undefined constants causes assumptions!