Oblivion: CityLights-Imperial City
Posted: Sun Aug 05, 2007 11:54 am
City Lights - Imperial City v1.01
This mod adds more lighting to the Imperial City. To bring a little life to the darker areas or this large City at night.
I have tried not to overdo it and only added lights to essential areas. Where people might need security at night, or some lighting to help them see as they work or as guards patrol.
Also during thunderstorms at night it was impossible to see where you were going.
V1.1 *changes* 19:52 15/04/2006
- Added lamp to unused moorings at Docks.
- Changed the fires on the Wawnet bridge to emit light.
- added fires to start of wawnet bridge.
- Changed fires on arcane and prison bridge to emit light.
- added single lamp to outside door of arcane and prison.
- Added watch tower with fire to outside view of Arcane University. (There is a watch tower in the interior of the arcane grounds, but bethesda seems to had forgotten to place it in the exterior view of the university.)
- Changed yellow glow to orange on a number of fires.
V1.0 *added* 17:39 15/04/2006
- Outside city main gates.
- the Door to the stables owner.
- Wawnet Inn door.
- Each mooring area at the docks.
- The bridge in the docks area.
- Bloated Float door.
- Public covered storage areas in the Market district.
- Arcane University front door.
- Top of each Arcane University steps.
- Inside the Arcane University Lobby. (people reading in the dark?)
- Added a brazier to the top of each city watch tower.
Im using the Darker Nights burning Kvatch and Darker dungeons mod by TESO_Mods. So I cant be sure if the lighting may be a little too bright or not in certain areas without that mod. http://www.tessource.net/files/file.php?id=1970
Shouldnt cause any compatiblity problems that I can see. Though I suggest everyone use Timeslip's Mod manager for ease of use and adjustment of load orders. http://timeslip.chorrol.com/ (Ive included the OMOD version of my mod
in the zip)
First mod. Slowly learning how stuff works.
I kept the towers as braziers, instead of huge flaming beacons, as Id imagine there would be soldiers up there and they need room to walk around, as well as not get fried. If you TCL and fly your way up, you will see what i mean. Even though you wouldnt see this, I like to do it this way for realism. Plus you never know. Someone might mod it so you can get up there one day.
Mirrors:
TESSource.net
Filefront.com
http://www.Anach.tk