SWG: Pre-NGE UI (OUTDATED)

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SWG: Pre-NGE UI (OUTDATED)

Unread post by Anach » Thu Sep 28, 2006 2:28 am

This Mod will be continued in the ModSource UI Addon Pack from now on. The new version that's compatible with Game Update 12 can be found here.




Pre-NGE UI
Modification for SWG
by Anach
Web http //www.anach.tk
Readme Updated: 28th January 2009
------------------------------------------------------------------------

TABLE OF CONTENTS
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I. INTRODUCTION
II. INSTALLATION
III. UNINSTALLATION
IV. VERSION HISTORY
V. KNOWN ISSUES
VI. MISCELLANEOUS
VII. TROUBLESHOOTING
VIII. Credits

========================================================================
I. INTRODUCTION
========================================================================

The intention of this mod is to bring restore and improve upon the
Pre-NGE style GUI to SWG-NGE.

FEATURES
¯¯¯¯¯¯¯¯
+ PreNGE Changeable ui Themes on all windows.
+ PreNGE Jedi Colour Schemes for ui.
+ PreNGE HAM bars.
+ PreNGE Movable & Resizable group window.
+ PreNGE Resizable & Movable experience monitor.
+ PreNGE Style Resizable Toolbar for ground & Space.
+ PreNGE style Cursors & Crosshairs.
+ PreNGE Style Pet Toolbar & HA(M)
+ PreNGE Style Resizable Collection Window.
+ PreNGE Themed Menubar (Space style.)
+ Optional Pre-NGE Horizontal Menu bar.
+ Optional Resizable Toolbar with no Big Icon.
+ Optional White HA(M) Bar backgrounds.
+ Optional Slimline Group HA(M)
+ Optional Pre-NGE Examine window.
+ Optional Compact Net Status Window.
+ Optional Fading Quest Helper.
+ Optional 25% Smaller Cursors.
+ Optional Pre-CU size Toolbar.


========================================================================
II. INSTALLATION
========================================================================

Just run the Installer and choose your options. The installer will
suggest removal of previous versions prior to install. This is highly
recommended to prevent conflicts and errors.

The installer will also ask the user if they wish to remember their
installation options for the next time the installer is run. You can
choose to forget these settings during uninstall, or keep them for the
next update.

Updating the UI is as simple as running the installer , or clicking the
"UI Update" shortcut in the "Anach's Pre-NGE UI" Start Menu folder.

The installer will ask the user to update prior to installation. As
the only time an update is released, is when it's required, this is
important to stop conflicts, crashes and broken features.


Note This mod will put folders with some files in the game directory
that will be used instead of the files in the game. No actual SWG game
files will be overwritten. You can run part of the files or all of
them at once for the full experience. Feel free to simply rename or
delete the files you do not wish to use from the appropriate folder of
your SWG directory.

========================================================================
III. UNINSTALLATION
========================================================================

To uninstall the mod, simply run the uninstaller from the shortcut in
the Windows Start Menu or from the Add/Remove Programs in the Windows
Control Panel.

========================================================================
IV. VERSION HISTORY
========================================================================

(Always remove old version before installing new)

*see Changelog_UI.txt for previous version history*

========================================================================
V. KNOWN ISSUES
========================================================================

- Spaced Toolbar keymap display is static (1-12) and does not display
assigned keys.

- Collection window wont retain resizing after client restart.

========================================================================
VI. MISCELLANEOUS
========================================================================

TEST CENTER
¯¯¯¯¯¯¯¯¯¯¯
With each publish on TC certain files are frequently updated, which
means if you use the UI mod on TC, you may experience missing features
or Crashes.

There is now a Separate installer available for TC. A continual beta
version of the UI. This TC version is the most compatible with the
updates on TC, and should be the only UI version used on TC. Both UI
mods have separate updaters.

However, due to the contant changes on TC, the UI still may not be
updated with every patch, and for TC I do not follow a regular update
schedule as it is too much work to keep the TC UI updated every few
days, so the updates are released when I have the time to do so.
Unlike the live version which is released when the patch hits live.

I dont recommend using mods on TC, as they may conflict with the
constant updates and invalidate the test environment. so use at your
own risk.

------------------------------------------------------------------------
HAM
------------------------------------------------------------------------

Health & Action for Player, Targets, Secondary Targets & pets have had
their horizontal resizing disabled by the recent addition of the
buff/debuff display. Unfortunately I haven't been able to come up with
a fix for this yet, so in the meantime I have increased the default
horizontal size slightly to display 12 buffs across multiple buff/debuff
rows down. I have still kept them appropriate size to fit correctly on
default 1024 width display.

When the mind bar was first removed, I had originally made the Health &
Action larger to fill the gap (it was easier). However I have now
reverted that decision and returned the H/A closer to what they were
before the Mind bar was removed (Health is 2px thicker). In doing so it
has allowed me to compact the vertical size and make them closer to the
size of the NGE/Pre-CU versions to save space with a hardly noticable
visual difference. Saving space is important now that we have 3-4 buff
rows.

By Request, I made a slimmer Group Window which will take up less screen
space (Same pixel size as the NGE version) and a white background
version.

This slimmer group window is actually closer to what the group window
should have been with the mind bar removed, but because the difference
here is so noticable compared to the player HA(M), I have left this one
as an optional addon.

Also remember that the Group window can be scrolled up to display a
minimum of 1 group member.

Unfortunately with Game Update 4, something was changed in with the
group window buff display, which means icons are now locked at 16px
(NGE Default). Any attempt to alter that default size ends up disabling
the debuff display, or causing distortion of the icon image. I'm hoping
that the Devs plan on adding resizable icon support to the group window
to fix the icon size issue. Until then, the icons have to be 16x16px
instead of 22x22px.

------------------------------------------------------------------------
CHAT
------------------------------------------------------------------------

A few people have reported that detached windows are being cut off and
for unknown reasons I am unable to reproduce this problem on my current
installed games on 3 different PCs. So I'm relying on other people to
test this for me.

Currently my version works better with detached windows than the live
version. However it's still not perfect and unfortunately it's quite a
complex window to adjust.

The chat background/tabs fading times I have yet to try adjusting, but
plan on addressing this with the next update.

------------------------------------------------------------------------
MENU
------------------------------------------------------------------------

The Pre-NGE horizontal menubars now have buttons for "Expertise" and
"Collections" for both ground and space. The space menubar has
"Homeport" and "Ship Details" buttons in addition to the collections
and expertise buttons. Both use the colour icons from the NGE style
popup menu for NGE to match better with the two new buttons.

The movement, resizing on the horizontal menus are a little fiddly,
but it all works. There is no "lock" option, because it's already quite
difficult to move accidentally (as it's always been.)

------------------------------------------------------------------------
TOOLBAR
------------------------------------------------------------------------

The "Toolbar - No Big Icon" is a Pre-NGE Themed toolbar without the
"Bigicon" on the right side.

As of version 11 of the UI mod, the Toolbars have been completely
redone to improve alignment issues and bring back resizing both
vertically and horizontally. Both toolbar versions now manually expand
vertically from one to two rows by dragging the bottom of the window as
you would to resize any other window. Same as they did Pre-NGE.

Furthermore, Selecting the new "Spaced toolbar" from the in-game control
panel will now expand the toolbar horizontally to show the pre-NGE style
toolbar with horizontal spacing.

A side effect of restoring this fuctionality is that I have had to
swap the bottom and top toolbar rows on the double toolbars, returning
them to their correct orientation as they were pre-NGE and to match the
JTL space toolbar. The benefit of this is that all resizing works and I
only need to include 2 toolbar files instead of 6. If you dont like
this layout, you can remap your keys to restore the NGE orientation of
the top/bottom rows. This will be a one time change.

The space toolbar has had the same treatment as the Ground toolbar in
terms of alignment corrections, deadspace removal and resizing options.

I've also added an alternative Pre-CU sized toolbar/pet toolbar, which
is approximately 15-20% smaller than the standard Toolbar and only comes
in the "No Big Icon" variety.

------------------------------------------------------------------------
EXAMINE & Collections
(Thanks Gerric Sablestar)
------------------------------------------------------------------------

The Examine window is based off an unreleased mod by GerricSablestar.
It will now display badges in the old format, and also has a working
collapse button.

However it says "You have" instead of "...has" in front of each badge
and I'm not sure how to change that.

The Collections window is a resizable version of GerricSablestar's mod.
Big thanks to Gerric for letting me include it in this mod. This is
installed by default.

------------------------------------------------------------------------
Custom UI Colour Palettes
------------------------------------------------------------------------

From UI v11.1.9.3 onwards, custom UI palettes will have their own
separate files for ground and space. This should make it much easier to
add new colour palettes without it breaking the UI with every update.

Currently the included palette files do not contain any custom palettes,
but have been included to allow other people to create their own, or
use external palette mods such as Caveman's "GUI Compilation" without it
interferring with the Pre-NGE UI mod.

For ground palettes "ui_palette_ground.inc"
For Space Palettes "ui_palette_space.inc"

Thes files are located in the "UI" folder. For basic instructions on
using these files, please check the "Custom_palettes.txt" located in the
"Star Wars Galaxies\Pre-NGE UI" folder.

This means the custom colour palettes will work with every future
version of the UI mod. Without needing to be updated everytime there is
a change to ui_styles.inc.

For this reason, the UI Installer will not overwrite old palette files.

------------------------------------------------------------------------
VERSION NUMBERING
------------------------------------------------------------------------

The Pre-NGE UI Mod Version numbering works as follows:

UI Major.UI Minor(Fixes).Chapter.Game Update

eg. Version 14.1.1003.0511 would be read as - UI version 14, fix 1,
Chapter 10.3, Game Update 5.11.

The UI Major version will only change when there are significant
changes to the UI mod such as new features or cosmetic changes.

Minor version changes are for fixes and Minor changes that may include
fixes for crashes or changes that don't change the UI look or
functions.

Game update compatibility patches that do not change the UI look or
function will be indicated by the Chapter and Game Update version
numbers.

This lengthy versioning helps everyone keep track of exactly which
version of the UI Mod they are using and which chapter it was last
updated.

------------------------------------------------------------------------
OTHER
------------------------------------------------------------------------

I also included a Compact Netstatus window which can be resized from
1x16px row to 4x16px rows, to display only the relevant info in a
general order of importance.

The optional Fading Quest Helper will be fully transparent when in
"mouse look" mode, but behave as the default one does when in cursor
mode or hovering the mouse over the window location. Both ground and
space versions are included.

As always you can remove one or all of the HUD components individually
from the ui folder or use the Optional versions to suit your own tastes.

In regards to requests for inclusions. There are virtually limitless
combinations and small changes people request that I include, because
of the frequent updates required with this type of mod, I tend to limit
the included files to the most commonly requested and functional
requests, so as not to spend more time updating the UI than I do
playing.

Hope you enjoy the UI.


-Anach

========================================================================
VII. TROUBLESHOOTING
========================================================================

If you have any issues when launching SWG. First do a "full scan" and
make sure you have removed any previous mods before updating, if this
doesnt work, I suggest a deletion of the numbered .uis files from your
SWG/Profiles/User/Server/ folder. This will unfortunately reset your
HUD and Toolbar, but overcome any configuration problems related to
the old ui mods.

========================================================================
VII. CREDITS
========================================================================

Thanks go out to all the modders & bug testers out there that have
actively or passively contributed to this mod!

Extra thanks to GerricSablestar for creating a great set of tools to
make this all so much easier and for offering his help and advice along
the way, and to Caveman for doing the installer translations.

You can get more SWG mods at http //mods.mandalorians.de

------------------------------------------------------------------------

DISCLAIMER
¯¯¯¯¯¯¯¯¯¯
The author(s) of these files do not accept any responsibility for
anything related to them. Use at your own risk!

Please ask the respective author(s) for permission if you want to use
these files for anything else. Please do not repackage these files.
Last edited by Anach on Tue Apr 29, 2008 2:21 pm, edited 19 times in total.
Use of undefined constants causes assumptions!

Anach
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Unread post by Anach » Thu Oct 12, 2006 9:49 am

VERY VERY VERY IMPORTANT! Make sure you remove all traces of previous UI versions before using the new installer.
This includes UI folder, textures/Cursor files and Camera folder.

VERSION HISTORY
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(IMPORTANT: remove old version before installing new)

15.1.1106.1000 04/06/09
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MISC
+ Updated ui_styles.inc with new chapter artwork

15.1.1106.0900 01/05/09
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MISC
+ Updated ui_styles.inc with new chapter artwork

15.1.1106.0800 13/03/09
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MISC
+ Updated ui_styles.inc with new chapter artwork
+ Updated ui_options.inc with new chapter options.

15.0.1106.0702 24/02/09
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MISC
+ Fixed options menu crash.

15.0.1106.0700 10/02/09
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CAMERA
- Removed redundant custom camera options (Delete your camera folder.)

MISC.
+ Updated ui_styles.inc with new chapter artwork
+ Updated ui_options.inc with new chapter options.
+ Reworded "Save settings" dialogue on installer.


UI & Collections
Image

Net Status
Image

Examine Window
Image

Coloured Menubar
Image

Original Menubar
Image

No Big Icon - Toolbar
Image

White Background HA(M)
Image

Slimline Group Window
Image

25% Smaller Cursors
Image
Last edited by Anach on Tue Apr 29, 2008 2:24 pm, edited 3 times in total.
Use of undefined constants causes assumptions!

gelfling
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Unread post by gelfling » Thu Oct 12, 2006 11:17 am

Thank you very much for this :)
"Let your love flow outward through the universe,
To its height, its depth, its broad extent,
A limitless love, without hatred or enmity."

- Sutta Nipata

BaAm
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Unread post by BaAm » Fri Oct 13, 2006 2:46 am

firstly i want to say great job with the UI .. but unfortunatly since todays 3.3 update i have been getting client crashes as soon as i open up my inventory while using the 9.3.0 version :( . i have no idea on why this is happening as i only use the UI folder mod to place in my SWG folder.. i have done full scans and also removed the UIS files and that still did not resolve the problem.. please could you be so kind as to help with this matter as the current UI is an eyesore lol .. thank you so much in advance :wink:

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Unread post by BaAm » Fri Oct 13, 2006 4:00 am

i just wanted to update my post to say that the problem has been fixed.. there is a file in the 9.3.0 UI mod called ui_pda_inventory that was causing the game to crash to desktop as soon as you opened up your inventory .. once removed the mod is working fine :D

gelfling
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Unread post by gelfling » Fri Oct 13, 2006 9:40 pm

Just got the updated version :)
Hurrah! Thank you :)
"Let your love flow outward through the universe,
To its height, its depth, its broad extent,
A limitless love, without hatred or enmity."

- Sutta Nipata

Anach
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Unread post by Anach » Fri Oct 13, 2006 10:18 pm

Sorry on the delay. Filefront wasnt allowing uploads for a while there.

Current version has a couple fixes.
Use of undefined constants causes assumptions!

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Unread post by Anach » Sat Nov 04, 2006 6:49 am

Hosted directly from my site now.

Fixed the broken link.

updated to version 9.3.3
Use of undefined constants causes assumptions!

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Unread post by Anach » Thu Jan 04, 2007 11:01 pm

Updated.
Use of undefined constants causes assumptions!

Anach
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Unread post by Anach » Thu Feb 22, 2007 7:01 pm

Updated.
Use of undefined constants causes assumptions!

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Unread post by Anach » Tue May 22, 2007 8:11 pm

Updated for Ch6
Use of undefined constants causes assumptions!

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Alt Toolbar 2

Unread post by Rugburn » Thu May 24, 2007 7:02 am

I cant see bound keys displayed when using Alt toolbar #2. I have to swtch back to alt toolbar 1 to see keys bound to the toolbar.

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Unread post by Xzaver » Thu May 24, 2007 9:38 am

help plz

Ok is the old UI mod updated for ch6 ? so all i need to do is trash it and DL the sameone ?

And my BM expertise sheet has no icons and all the tabs for my skill are the same ??

what do i need to do ?

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Unread post by Anach » Thu May 24, 2007 5:48 pm

Missing icons means you need to update the UI.

Just download it again. Same thing every chapter :)
Use of undefined constants causes assumptions!

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Unread post by Anach » Thu May 31, 2007 5:14 pm

Updated.
Use of undefined constants causes assumptions!

Anach
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Unread post by Anach » Sat Jun 02, 2007 7:52 am

updated again with a small fix
Use of undefined constants causes assumptions!

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Unread post by Anach » Tue Jun 05, 2007 6:03 am

updated.
Use of undefined constants causes assumptions!

Anach
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Unread post by Anach » Thu Jul 26, 2007 11:15 am

Updated
Use of undefined constants causes assumptions!

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Unread post by Anach » Fri Nov 02, 2007 2:56 am

Updated for Chapter 7
Use of undefined constants causes assumptions!

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Unread post by gelfling » Fri Nov 02, 2007 4:21 am

Thank you :)
"Let your love flow outward through the universe,
To its height, its depth, its broad extent,
A limitless love, without hatred or enmity."

- Sutta Nipata

Anach
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Unread post by Anach » Wed Nov 21, 2007 3:49 pm

Minor changes for recent hotfix 7.2
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Unread post by Anach » Tue Feb 12, 2008 9:27 pm

Updated for "Game Update 1" or as everyone else calls it. Chapter 8.2
Use of undefined constants causes assumptions!

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Unread post by Anach » Thu Mar 13, 2008 3:50 pm

Updated for Game Update 2
Use of undefined constants causes assumptions!

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Unread post by Anach » Thu Apr 03, 2008 1:33 pm

Updated for chapter 9.

(Always remove old version before installing new)

v11.0.9.2 3/04/08

HAM
+ Renamed "Group Window - Smaller" folder to "Group Window - Slimline"
+ Slimline Group window & Pet HA(M) sizes have been standardized.
+ Fixed semi-transparent role icons for Smuggler, Jedi, BH, Commando.
+ Default Group Window size standardized with player/target HA(M)

TOOLBARS
+ Toolbars are completely overhauled for this release.
+ Toolbar top/bottom rows now have Pre-NGE orientation (See notes)
+ Toolbars will manually resize vertically from one to two rows.
+ "Expand Toolbar to a Second Row" now expands the toolbar horizontally.
+ Toolbar Pane selection text now uses UI colour schemes.
+ Toolbar pane selector and Big Icon are now centred vertically.
+ Fixed Toolbar Big Icon 3d Icon viewer alignment and overlap issue.
+ Added resizable and improved space Toolbar (see notes)

RADAR
+ Radar Region text display fades with the Range display option.

MENU
+ Space Menubar is now in its own file 'ui_hud_space_buttonbar.inc'
+ fixed location of 'Homeport' and 'Ship Details' Buttons.

MISC
+ Added optional fully fading Quest Helper (see notes).
+ Added optional 25% smaller Pre-NGE Cursors for ground & Space.
+ Updated ui_styles.inc for Chapter 9 compatibility.
+ UI window backgrounds fade correctly using UI transparency slider.
+ UI windows text & HAM fade correctly using UI transparency Slider.
+ Various alignment adjustments to all windows (To keep Gerric Happy)
+ Cleaned up extraneous code in ui_ground_hud.inc and ui_hud_space.inc.

*see Changelog_UI.txt for previous version history*
Use of undefined constants causes assumptions!

Lexlo
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Unread post by Lexlo » Thu Apr 03, 2008 8:19 pm

Is this update required to have the UI work? I've changed it 3 times this month. :mad:
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Unread post by Istik » Fri Apr 04, 2008 1:20 am

Ucctar-Lexlo wrote:Is this update required to have the UI work? I've changed it 3 times this month. :mad:


Yes, the updates are only released when they are required
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Lexlo
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Unread post by Lexlo » Fri Apr 04, 2008 8:36 am

Damnit!
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Unread post by Xzaver » Fri Apr 04, 2008 9:17 am

Ucctar-Lexlo wrote:Damnit!


cmn :lol:
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Lexlo
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Unread post by Lexlo » Sat Apr 05, 2008 4:24 pm

Xzaver wrote:
Ucctar-Lexlo wrote:Damnit!


cmn :lol:


I'll be crying on your shoulders after our Cybz tonight. :wink:
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Unread post by Rugburn » Tue Apr 15, 2008 9:12 am

When using the original or coloured menubar, when I click on the inventory icon it does open up my inventory, but it also moves my mouse cursor to the center of the screen. Before it use to leave the cursor where it was at when I clicked.. This is also happening when I click on journal, mail and community icons on the menubar.

Locked