Legal battle over Warcraft 'bot'

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gelfling
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Legal battle over Warcraft 'bot'

Unread post by gelfling » Thu Mar 27, 2008 12:01 am

Legal battle over Warcraft 'bot'
From: http://newsvote.bbc.co.uk/1/hi/technology/7314353.stm

The makers of World of Warcraft are locked in a legal battle with a firm that has produced a tool to automate many actions in the virtual world.
Blizzard is suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically, such as fighting.

Both sides have submitted legal summaries to a court in Arizona.

Blizzard says Glide is a software bot which infringes the company's copyright and potentially damages the game.

In its legal submission to the court last week, the firm said: "Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time."

'Infringed agreement'

Blizzard argued that Michael Donnelly's tool also infringed the End User License Agreement that all parties have to adhere to when playing the game.

More than 100,000 copies of the tool have been sold, according to Mr Donnelly. More than 10 million people around the world play Warcraft.

Mr Donnelly said the first time had had been aware of potential legal action over his program was when a lawyer from Vivendi games, which publishes Warcraft, and an "unnamed private investigator" appeared at his home.

In his legal submission, he detailed: "When they arrived, they presented Donnelly with a copy of a complaint that they indicated would be filed the next day in the US District Court for the Central District of California if Donnelly did not immediately agree to stop selling Glider and return all profits that he made from Glider sales."

"Blizzard's audacious threats offended Donnelly," according to the legal papers.

Mr Donnelly says his tool does not infringe Blizzard's copyright because no "copy" of the Warcraft game client software is ever made.

Blizzard has said the tool infringes copyright because it copys the game into RAM in order to avoid detection by anti-cheat software.

The two parties are now awaiting a summary judgement in the case.

You wouldn't normally find me on the side of Blizzard but in this case, I hope they win against this scourge.
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Istik
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Unread post by Istik » Thu Mar 27, 2008 1:20 am

Well I'm split on this. I certainly dont agree on the bots, but I also dont agree that they should be able to sue someone for making a program like that. However, it's unlikely he would submit to any other form of request to stop making or selling it and it's good to see they are prepared to try to stop it.
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Unread post by Iakimo » Sun Mar 30, 2008 11:26 am

Istik wrote:Well I'm split on this. I certainly dont agree on the bots, but I also dont agree that they should be able to sue someone for making a program like that. However, it's unlikely he would submit to any other form of request to stop making or selling it and it's good to see they are prepared to try to stop it.

I think Blizzard can nail them for breach of contract. Correct me if I am wrong, but doesn't WoW's TOS have an explicit paragraph pledging the user to refrain from the use of automated tools like these -- especially third-party-crafted bots in particular? And if this service company is able to deliver these tools to other players in-game, they're by the nature of the transaction creating characters themselves -- which means they themselves are agreeing to Blizzard's TOS.
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Istik
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Unread post by Istik » Sun Mar 30, 2008 1:29 pm

Ive not read their TOS but i'd imagine they do.
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Shinken
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Yes on Terms

Unread post by Shinken » Mon Apr 14, 2008 5:07 am

But, the person making and selling this software is not breaking the Terms and could probably legally argue that he never even saw nor agreed to them. (if he was smart about things)
Anyone playing the game with this software probably is, but someone creating and distributing it? Not likely.

I agree that bots are the devil, but really, I think it is a game design decision that makes them useful that should also be addressed.

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