Speeds with battle field / counter strike over ADSL

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Myst
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Speeds with battle field / counter strike over ADSL

Unread post by Myst » Wed Mar 19, 2003 8:46 am

Couldn't think of the best title, but have any of you who have 512 / 128 tried playing both of these games at once, if so what speeds did you get on both of them?

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Anach
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Unread post by Anach » Wed Mar 19, 2003 10:52 am

I play b1942 with two people sharing my connection when a mate comes over. its fine, you wouldnt notice the a differnce.. plenty of bandwidth there on any of the ADSL speeds.
Use of undefined constants causes assumptions!

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Unread post by r0lf » Wed Mar 19, 2003 2:36 pm

(I'm refering to locally hosting a game so maybe this is a little OT)

I've tried a bunch of times to setup a game of battlefield invovling:
2 x players on local lan, sharing 512/128 (dedicated server on lan)
2 x players externally

I've found once you add the fourth player it starts to fall apart.

Sometimes, on some maps, for a little while, the 4 player game works.

Sometimes, during 3 player game (2x lan, 1x inet) you get short bouts of lag.

I'd guess it's because of the huge amounts of outbound bandwidth required by the BF server. Maybe there is a setting to alter this at the expense of accuracy (like the maxclientrate setting in UT). Any one got any server tweaks for BF?

Connecting 2 clients through the one 512/128 connection to a BF server hosted on the net, would be a different story.
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NS 512/128

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Unread post by Anach » Wed Mar 19, 2003 4:26 pm

shit you shouldnt do. if you getting lag from 1 or 2 connected to net while the other is on LAN then thats not much diff to connecting to an online server.
Use of undefined constants causes assumptions!

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