EVE Online Capital Ship Change Prompts Community Revolt

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Anach
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EVE Online Capital Ship Change Prompts Community Revolt

Unread post by Anach » Wed Oct 24, 2007 12:33 pm

http://www.shacknews.com/onearticle.x/49584

Because EVE Online skill training is a constant for all players, it can take nearly a year's worth of dedication in order to fly one of the game's massive capital ships, on top of the exorbitant monetary cost.

This would explain why the EVE community has been in a full revolt over the past two days, following an announcement by developers CCP that detailed proposed changes to the game--changes which would significantly weaken the power of both Motherships and Carriers

"What we want is pretty basic: We want to make fighter wielding capital ships more reliant on their support fleet and less of a direct über deathbringer," wrote newly-instated game designer Zulupark. "We feel that capital ships are being used way too much as better-than-battleships-at-killing-stuff ships, when we in fact think that they should be used more as the-ships-that-keep-other-ships-alive and provide-them-with-additional-firepower ships."
Use of undefined constants causes assumptions!

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Unread post by Dekklen » Wed Oct 24, 2007 12:46 pm

I been playing EVE off and on over 2 years now and I'm no where near high enough in training to fly a capitol ship. I have a little over 9 million SP. I focused primarily on mining anyways.
My hand is like the gale, forceful and strong.
My blade that of fire, destroying and merciless.
My wit sharp as the blade I wield.
With each kill I grow wiser, and with added wisdom, I grow stronger.


SWG: Dekklen, Brokknar
LOTRO (Brandywine): Dekklen, Traegar, Istadan, Daggmar

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